![]() In sweden Apple products i the most expensive hardware/software you can get. Sure, i could compile it by myself but i do´nt know how 2 do it (but i can learn!), and it´s even harder to make a Mac OS X Version in that case!Īnd if you think Apples Logic-DAW´s is cheap, you´re wrong. ![]() One more tip: search on for “Free or open source Digital audio workstations” or “DAW”, you even can get a list of both free/OS and Payware DAW´s and more. team doing that in their free time, at home, after thier ordinary jobs/work!Īnd they don´t make you have to get a paypal-acount or other kinds of that “stuff”. I know a alot of open source, and i know that you can take a fee/charging for a OS product like Ardour! I am 24 not 13, so dont thing i stupid.īut in most cases you can read on OS software webbsite´s that you can Donate, i never see the word buy in this kind of pages! do you?Ī OS game called Cube 2: Sauerbraten ( you can´t find any “Subscribe” or Donate Buttons…!Īnd the dev. It is not “free as in beer”, although you can get it for less than the cost of any decent concoction of fermented hops, and if you build from source, even at zero (financial) cost. Ardour is Libre software - the source code is always available and you may do whatever you want with it as long as you grant the same rights to anyone you give it to. It is important that you understand this. Its why many people prefer to use the French word “Libre” to distinguish it from “Gratis”, or use the phrase “free as in speech, not free as in beer”. The amount can be as little as US$1, which is less than you will be asked to pay for any comparable software.Īs for the word “Free”, it has always been a problem in English when discussing GPL-licensed software. If this is too much work (and believe me, on OS X in particular, it is a lot of work), then you can consider paying something to have that work done for you. Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the engine (you may not assume that just because a file has no explicit license, that it is free of copyright).As others have noted, but I will repeat, there is never any requirement to pay for Ardour - you can download the source code at all times and build it yourself. You can't simply redistribute the entire package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). * If you insist on making a standalone game based on Cube 2, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), while the media is not. * If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install, and installs only the new files you created in parallel to the existing files. Contributing content to the original game is most welcome, and the most productive way of working with the community. * You may produce new content for the "Sauerbraten" game, for example as a custom map (.ogz/.cfg/textures etc). ![]() This means that you have roughly 3 options: If you want to produce new content with the Cube 2 Engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. You may play Cube 2: Sauerbraten for any purpose as long as you don't blame the authors for any damages incurred. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission from the developers. You may re-compress using different archival formats suitable for your OS (i.e. The game is freeware, you may freely distribute the archive and/or installer unmodified on any media. First of all, welcome to Cube 2: Sauerbraten! To start off, if you are looking for help with the game itself, refer to the ). ![]()
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